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Battle group kursk
Battle group kursk








battle group kursk
  1. #BATTLE GROUP KURSK PC#
  2. #BATTLE GROUP KURSK PLUS#
  3. #BATTLE GROUP KURSK FREE#

I think, now BG has 10 books, we have got to that point. That battles on the eastern front in 1941 would feel different to those in 1943, to those in Normandy in 1944 or at the end of the war in 1945 - same game, but different character and feel, and always with the ‘right’ forces on the tabletop. It was always my plan that BG would provide a range of books for WW2 so that players could select a period or theatre and play a game, knowing the core rules, but that still felt like it was different part of the war to any other. We didn't finish the game and we continue Tuesday night all going well.Back to the start, with a BG Kursk game. Just reread that, and I think it's obvious I suffered from being pinned rather than inflicting it. This simple move in the turn sequence makes pinning a more serious result for the affected player.

#BATTLE GROUP KURSK FREE#

In Kampfgruppe you could take a chit and free the unit up again. So if your unit was pinned you didn't get a chance to unpin it until the end of your turn. There are more differences to Kampfgruppe than I had originally realized, artillery I'd spotted but the largest surprise was the impact of moving the rally phase to the end of a players turn rather than the start. Thoughts so far is that I'm really enjoying the rules. We also managed to pull out a mine, out of ammo and a heroic action.

battle group kursk

That's more aircraft in all the Kampfgruppe games I've played.

battle group kursk

I've not checked to see if there are move aircraft tokens than before but we managed 3 aircraft between us. Lesson 4 even if you've stirred up the counters, do it again and again. So much so I forgot to bring on the German reinforcements.

#BATTLE GROUP KURSK PLUS#

In defence of the rules our first turn had katyusha and Stuka strikes, indirect artillery fire, ambush fire and an heroic action plus a 'stal,stal' move plus area and aimed fire, which cover a good section of the rule book. We started later than usual on Saturday and not surprising with our first game found the first two turns quite slow. Having said I need more figures, I better delve in to the plastic mountain first to see if I have any actors waiting for make up. Figure wise the Soviets were OK but my Germans are late war with lots of assault rifles. Although I have an AA truck it's a 20mm and not an impressive Flakvierling. More daunting is that I don't have many T34/43's but I managed to fill out with T34/85's. I only have 3 Panzer IV's of any letter so I used Panzer III's as substitutes. Lesson 3 I need more vehicles and figures. On the ammo tracker sheet I add the vehicle and gun statistics, again so the player has everything on one sheet.įor this first game I settled for everything being written out. I did this for Kampfgruppe Normandy and it worked well.

#BATTLE GROUP KURSK PC#

Lesson 2 write the force lists up on the PC so you can cut and paste for other games. Once I'd removed the supports etc I got the BR to add up, with the Germans adding up to 1300ish points and the Soviets just over 1200. Using the army lists I had added the trucks and supports for the Germans and the supports for the Soviets, whoops. Lesson 1 write out the force sheets and add up the points and the BR before setting out. The line of Soviet and German Tanks mark the furthest deployment point for both sides. I did this back to back so players only had to use 1 sheet. Next came printing out the force sheet and ammo trackers. Printed off the quick reference sheet and cut out the counters. I set everything up last Thursday ready for Saturday.










Battle group kursk